

Villages represent player-controlled castles that can trade with other estates. The realm is divided into counties, parishes and villages that have their own hubs and elected leaders. Ranking up can be done by spending gold and honor for the corresponding level. Each rank extends the player's capabilities and rewards them with tech points, additional village limits and resource stockpile limits. Most branches have multiple levels, which can be unlocked by spending more technology points and time.Ī ranking system represents the player's progress in Stronghold Kingdoms. Players can also research technologies that boost various aspects of the economy and military on a technology tree, by spending points. Defensive structures can stall enemy advancement, as well as some stationary traps can be deployed to inflict huge damage. The attacker's goal is to get a unit to the center of the map before exhausting their reserves from the outer edges of the map. In a siege, both players can place units, while the defender can build some structures too. The military view is a square-shaped 'battlefield', where the owner can defend the village from attacks on the world map in an automatically resolved battle.Recruited units remain in a village's troop pool until deployed elsewhere. Production rates and peasant influx is influenced by popularity. Like in Stronghold, already built buildings are assigned workers that regularly produce resources that can be used to craft weapons, recruit units and build other buildings.

Buildings can be placed by spending resources, which is not instant and costs more for each successive building of the same type.
#Stronghold Kingdoms simulator
Stronghold Kingdoms is a lightweight management simulator that plots the player in a large world map based on various real-world locations, in real time.Įach player starts out with a village that can be populated with buildings and defended by units.
